International coach Chris Conte continues his description of the physical processes of jumping, especially for toe jumps (although the concepts also apply to edge jumps). In the previous videos, Chris discussed the theory of how skaters create lift and how they create rotation and some specifics of flip jump theory as well as how to move beyond doubles to triples and eventually quads. In this video, he covers common errors, particularly for double and triple flip.
The first error Chris discusses is a lack of head anchoring. Unfortunately, the view of Chris is blocked for part of this discussion, but Chris notes that some skaters can get away with undesirable head turn because they somehow get their head to stay on the rotational axis, so they end up at the same or nearly the same “neutral” head position when leaving the ice. But Chris explains that simply learning proper head anchoring is usually safer and easier in the long run.
The next error Chris addresses is the tendency to change the flip take-off edge, creating a lutz take-off. The solution: Try the flip on a more circular pattern.
Another common error, especially with some powerful jumpers, is a tendency to have added tension in the shoulders during the pivot up into the air. Chris calls this “stiffness in the upper body” and it prevents the jump from being smooth and quick. To address this, Chris has the class all do double flips with their hands at their sides. Typically, once a skater can do a jump consistently with the arms at their sides, they rarely have axis issues.
Next, Chris talks a bit about how the skate should fit and be tied in a way to create the necessary “springiness” to do triples. (See earlier videos by Chris on how to properly tie skates here, here and here.) He notes that correctly fitted and tied skates make for faster and easier jumps.
Finally, Chris discusses the common error of popping out the landing hip at landing impact. Chris feels that this hip position is encouraged by thinking of jump air position as a backspin, which is why he prefers to think of it as a twizzle. The axis hip must remain aligned properly in a twizzle, resulting in improved jump landings.
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