Combination Jump “Game” – Part 4, Euler Flip Combos (Lorie Charbonneau)

International coach Lorie Charbonneau continues an exercise/game she uses for encouraging skaters to efficiently work through all of their combination jumps. In Part 1 the game focused on double toe loop combinations while Part 2 focused on double loop combinations. In Part 3 the game focused on Euler double salchow combinations and this video (Part 4) covers Euler double flip combinations.  Again, the game remains the same as described in Part 1 and the value here in Lorie’s teaching comments during the game.

Lorie begins by acknowledging that Euler flip combinations are more difficult than Euler salchow combinations, mainly because it requires more precision in the free leg position on the Euler landing.  She says, “If your free leg is out too far (to the side) and if you don’t reach back into the flip you will not be able to do the double flip.”

A common error when learning this skill is a lack of patience for the double flip. Rather than simply focus on timing, Lorie asks the skater to focus on a stronger Euler landing position and free leg reach, and then narrow the arms on the double flip take-off. This combines to create better timing and flow (and rotation). Lorie cautions against allowing the axis arm to swing around too much.

On one of the skater’s first double salchow Euler double flip attempts, a poor double salchow (Lorie mis-speaks and says “flip” be we know what she means) dooms the combination. Lorie notes that even when the first two jumps are not good, she encourages her skaters to try the final jump anyway. She says, “In competition you get one chance, and if you can make something happen, that’s a good thing.”

The double loop Euler double flip is a difficult combination because it’s challenging to create enough flow on the double loop to allow for a relatively straight double flip take-off. The Euler itself can be used to help “straighten out the landing of the loop.”

As noted in the earlier videos in this series, Lorie again notes that one of the benefits of this game is improved jump stamina. If a skater gets through the entire game, they will have attempted at least 24 jumping passes. Lorie doesn’t recommend working on difficult jumps after this game due to the fatigue.


Sorry, this content is for members only.

Click here to get access.


Already a member? Login below

Remember me (for 2 weeks)

Forgot Password

FavoriteLoadingAdd to "My Favorites" (Beta testing)
Member Login

Forgot Password