IJS Series #3: Jumps – Special Characters (The Strategic Method)

Coaches Stephanie Bass and Tiffany McNeil of The Strategic Method continue their discussion of the IJS protocol sheet. In Part 1 of this series, they offered an overview of the IJS protocol sheet. In Part 2, they talked at length about GOE or Grade of Execution, including what it means and how it’s calculated. In this video, they focus on the special characters used for jumps.

NOTE: IJS information is always changing. This information is provided in good faith by iCoachSkating and The Strategic Method in early 2020, and IJS may have changed (significantly) at the time you are watching this video. Please visit The Strategic Method page on iCoachSkating for their most recent videos on IJS.

Tiffany and Stephanie begin by addressing the “dreaded edge call” on flip and lutz jumps and they are noted as an (e) on the protocol sheet. The (e) means the jump had a clear incorrect change of edge and comes with a 20% reduction in the base value of the jump with an additional loss of GOE (mandatory -3 or -4). As an example, a single lutz with base value 0.60 with an e = -20% and GOE of -4 gives a jump value of 0.29, which is less than half the original base value. Ouch. An exclamation point or (!) means the edge was not clear and it’s called an “attention.” An attention does not reduce the base value of the jump, but it can result in lower GOE.

The next topic is cheated jumps, and the notation is < or << (< is called a “carrot). A double carrot (<<) means a jump is downgraded, and it is scored as the same element but with one less rotation. A single carrot (<) means a jump is under-rotated, and it is scored with an automatic 30% reduction in base value (plus additional loss of GOE). The technical panel has the ability to review jumps in slow motion to determine if any jump is clean, under-rotated, or downgraded.

Another character explained in this video is +REP or a repeated jump that receives 70% of base value. The +SEQ character is also explained as a jump sequence, and results in 80% of the base value of the two highest jumps. Example situations where these calls are made are provided in the video. The asterisk (*) means an illegal element that receives no value, such as the 4th jump in a 4 jump combination (since anything beyond a 3 jump combo is illegal) or any jump directly after a fall. A +COMBO character can appear on the protocol sheet for the short program and it means a mandatory jump combination is missing, resulting in a -5 GOE.

One good jump character to see on a protocol sheet is an (x). An (x) represents a base value bonus of +10% for the last three jumps in the second half of a program.


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